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SigninG a Publishing Contract

BASICs - ANNOTATED CONTRACT - Work For Hire - ATTORNEYS & TTGDA REVIEW

Introduction


1. The License


2. Royalty Rates


3. Payment Accountability


4. Input on the Final Product


5. Author Copies


6. Ending the License


7. Return of Rights


8. Dispute Resolution


9. Limits on Your Behavior


10. Warranties and Indemnities


11. Other Boilerplate


Summary Form



1. THE LICENSE

When you design a new game, you own it and the exclusive right to make copies of it. A typical publishing contract will give your publisher a license to publish your game. This is the heart of your contract: everything else stems from the granting of this license. In this section, we talk about:


A. Defining the game and the parties to the contract

B. Granting the license

C. Defining the time period

D. Defining the products covered (and not covered)

E. Defining the territory and the right to sublicense

F. Transferring the license


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